The Videogame That Yanis Varoufakis Used to Study the Eurozone | The Nation

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On the show today: Cindy Hamilton about Common Core and high-stake testing in our schools

Punkonomics (@DearBalak)

Cindy is co-founder of Opt Out Orlando (

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As always: Wednesday’s 2-4PM
Call the studio live: 407.646.2915

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Noam Chomsky on the dangers of standardized testing

Punkonomics (@DearBalak)

“The assessment itself is completely artificial,” Chomsky asserts. “It’s not ranking teachers in accordance with their ability to help develop children who will reach their potential . . . It’s turning us into individuals who devote our lives to achieving a rank.”

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A brilliant example of independent games with a social message

How Gaming Improves Learning ~ Educational Technology and Mobile Learning

via How Gaming Improves Learning ~ Educational Technology and Mobile Learning.


Teach or Perish – The Chronicle Review – The Chronicle of Higher Education

via Teach or Perish – The Chronicle Review – The Chronicle of Higher Education.

“We humanists are at an inflection point, careering down the steep gradient like terrified campers on a mammoth water slide. We accelerate into the bottomless future, arms flailing, mouths wide open, eyes closed, gowns streaming behind us. Where’d our caps go? How did it come to this? How did such an august body find itself in this undignified position?”

NITLE Shared Academics: Gamification Theory and Applications in the Liberal Arts (Balak & Neve)

Recorded on April 9, 2014.
This video is licensed under the Creative Commons Attribution-Sharealike 4.0 License, the terms of which are available here:…

View the slides here:…

Ten years ago, Beni Balak, associate professor of economics at Rollins College, began using computer games in his classes. As a long-time computer gamer turned professor, he had observed that many of the best practices in pedagogical research were adopted by the electronic game industry. Today, the electronic game industry leads the entertainment sector economy with $70+ billion in annual sales influencing the economy, culture and learning. While some teachers remain speculative about the value of video and computer games in education, over the past decade, a body of theoretical and applied pedagogical work on the use of games as teaching tools has emerged. Gamification in higher education generally refers to video and computer games and involves two related, but distinct approaches: using games as teaching tools and structuring entire courses as games. In this seminar, Balak will identify the principles he employed and the specific structures of the courses he has gamified both using games ( i.e., Civilization and World of Warcraft) as well as, more recently, gamifying the curriculum. Beyond the fundamental changes he made to the syllabi and the grading structure, he is beta-testing a learning management system (LMS) specifically designed for this purpose. Join us for this seminar and learn about his progress developing a gamified course structure, how it engages students and accelerates learning, as well as the difficulties he has encountered as he continues to explore the potential of games in the liberal arts.