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VR in education

Google’s WebVR looks interesting. 

Virtual reality on the web for everyone

WebVR brings virtual reality to the web, making it easier for anyone to create, enjoy, and share VR experiences. With WebVR, you can open up a browser like Chrome and get into VR just by clicking a link, without waiting for apps to get approved or installed.

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Blast from the CIV past. 

https://lparchive.org/Civilization-4/

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VR package for schools

https://www.engadget.com/2017/03/29/htc-vive-group-edition-education-schools-china/

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Fascinating new solution to the Fermi pradox! 

https://singularityhub.com/2017/01/01/is-virtual-reality-the-surprising-solution-to-the-fermi-paradox/

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Learning In The Age Of Digital Distraction : NPR Ed : NPR

http://www.npr.org/sections/ed/2016/11/05/498477634/learning-in-the-age-of-digital-distraction

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VALVE Economics: a blog by Yanis Varoufakis

http://blogs.valvesoftware.com/economics/

Why Valve? Or, what do we need corporations for and how does Valve’s management structure fit into today’s corporate world?

You have read Valve’s survival manual for new employees. You have read Michael Abrash’s wonderful account of working at Valve. Now read my political economy analysis of Valve’s management model; one in which there are no bosses, no delegation, no commands, no attempt by anyone to tell someone what to do. Can useful lessons be drawn about not only Valve’s inner workings but, importantly, regarding the future of the corporate world?

Contents

  1. Introduction: Firms as market-free zones
  2. The wheels of change: Valve’s ultimate symbol of an alternative ‘spontaneous order’
  3. What are corporations for?
  4. Spontaneous order via time allocation and team formation: Valve’s way
  5. Conclusion: What Valve signals for the future.